#include "GameController.h"


static GameController*			s_sharedGameController = NULL;



GameController* GameController::sharedGameController()
{
	if( s_sharedGameController == NULL )
	{
		s_sharedGameController = NULL;
	}

	return s_sharedGameController;
}


GameController::GameController( ) :
	m_pChanceInfo(0)
{

}


GameController::~GameController()
{
	if( m_pChanceInfo )
	{
		CC_SAFE_DELETE(m_pChanceInfo);
	}
}